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The Oculus team just got bigger by two, with software engineer Tom Forsyth, formerly of Valve, and robotic scientist Dr. Steve LaValle of the University of Illinois both jumping on board. Forsyth previously worked alongside Joe Ludwig and Michael Abrash on Valve’s Team Fortress 2, which has a VR mode specifically designed for the developer version of the Rift. Valve’s developers were some of the first to get their hands on dev kits, and Forsyth’s considerable experience will be put towards the Rift SDK and a few secret R&D projects. LaValle also has some history with Oculus; he’s had a hand in developing VR hardware and software with the company since last September. As Oculus’ full-time principle scientist, LaValle will be working on things like sensor fusion, magnetic drift correction, and kinematic modeling. Though the Rift is still a long way off from being ready for consumer use, this savvy collection of industry talent could be a sign that big things are afoot for the VR company.
Filed under: Gaming
Source: Oculus
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Ben Marks, our pal at Collectors Weekly, says, “We just published an article on Zoe Mozert, Pearl Frush, and Joyce Ballantyne, who created some of the most memorable pin-up art in the 1940 and ’50s. While most people today associate pin-up art with male artists like Alberto Vargas, George Petty, and Gil Elvgren, the contributions of these women are every bit as important, and their work every bit as good. For her article, associate editor Lisa Hix interviewed a number of authorities on pin-up art, from art dealer and author Louis K. Meisel to Marianne Ohl Phillips, who got to know both Mozert and Ballantyne before they died.





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